Once action has been taken on a boardcard, the card must stand. Whether the error is able to be corrected or not, subsequent cards dealt should be those that would have come if no error had occurred. For example, if two cards were burned, one of the cards should be put back on the deck and used for the burncard on the next round. On the last round, if there was no betting because a player was all-in, the error should be corrected if discovered before the pot has been awarded, provided the deck stub, boardcards, and burncards are all sufficiently intact to determine the proper replacement card.
If the deck stub gets fouled for some reason, such as the dealer believing the deal is over and dropping the deck, the deal must still be played out, and the deck reconstituted in as fair a way as possible. Certain games may use a special rule that does not allow chips used only in house revenue to play. Smaller chips than this do not play even in quantity, so a player wanting action on such chips must change them up between deals.
If betting is in dollar units or greater, a fraction of a dollar does not play. A player going all-in must put all chips that play into the pot. Check-raise is permitted in all games, except in certain forms of lowball. In no-limit and pot-limit games, unlimited raising is allowed. In limit poker, for a pot involving three or more players who are not all-in, these limits on raises apply: A game with three or more betting rounds allows a maximum of a bet and three raises.
A game with two betting rounds such as lowball or draw allows a maximum of a bet and four raises. This applies any time the action becomes heads-up before the raising has been capped. Once the raising is capped on a betting round, it cannot be uncapped by a subsequent fold that leaves two players heads-up.
For tournament play in limit events there will be a limit to raises even when heads-up until the tournament is down to two players. Any wager not all-in must be at least the size of the previous bet or raise in that round. In limit play, an all-in wager of less than half a bet does not reopen the betting for any player who has already acted and is in the pot for all previous bets. An all-in wager of a half a bet or more is treated as a full bet, and a player may fold, call, or make a full raise.
Multiple all-in wagers, each of an amount too small to individually qualify as a raise, still act as a raise and reopen the betting if the resulting wager size to a player qualifies as a raise. In limit poker, if you make a forward motion with chips and thus cause another player to act, you may be forced to complete your action. A verbal statement in turn denotes your action, is binding, and takes precedence over a differing physical action. Rapping the table with your hand is a pass.
Deliberately acting out of turn will not be tolerated. A player who checks out of turn may not bet or raise on the next turn to act. A player who has called out of turn may not change his wager to a raise on the next turn to act. An action or verbal declaration out of turn is binding unless the action to that player is subsequently changed by a bet or raise.
If there is an intervening call, an action may be ruled binding. Failure to stop the action before three or more players have acted behind you may cause you to lose the right to act. You cannot forfeit your right to act if any player in front of you has not acted, only if you fail to act when it legally becomes your turn.
Therefore, if you wait for someone whose turn comes before you, and three or more players act behind you, this still does not hinder your right to act. A player who bets or calls by releasing chips into the pot is bound by that action and must make the amount of the wager correct. This also applies right before the showdown when putting chips into the pot causes the opponent to show the winning hand before the full amount needed to call has been put into the pot.
However, if you are unaware that the pot has been raised, you may withdraw that money and reconsider your action, provided that no one else has acted after you. At pot-limit or no-limit betting, if there is a gross misunderstanding concerning the amount of the wager, see Section 14, Rule 8. String raises are not allowed. The dealer should enforce obvious infractions to this string-raise law without being asked.
To protect your right to raise, you should either declare your intention verbally or place the proper amount of chips into the pot. Putting a full bet plus a half-bet or more into the pot is considered to be the same as announcing a raise, and the raise must be completed. This does not apply in the use of a single chip of greater value. If you put a single chip in the pot that is larger than the bet, but do not announce a raise, you are assumed to have only called.
All wagers and calls of an improperly low amount must be brought up to proper size if the error is discovered before the betting round has been completed. This includes actions such as betting a lower amount than the minimum bring-in other than going all-in and betting the lower limit on an upper limit betting round. If a wager is supposed to be made in a rounded off amount, is not, and must be corrected, it shall be changed to the proper amount nearest in size.
No one who has acted may change a call to a raise because the wager size has been changed. Cards speak cards read for themselves. The dealer assists in reading hands, but players are responsible for holding onto their cards until the winner is declared. Although verbal declarations as to the contents of a hand are not binding, deliberately miscalling a hand with the intent of causing another player to discard a winning hand is unethical and may result in forfeiture of the pot.
Any player, dealer, or floorperson who sees an incorrect amount of chips put into the pot, or an error about to be made in awarding a pot, has an ethical obligation to point out the error. Please help keep mistakes of this nature to a minimum. All losing hands will be killed by the dealer before a pot is awarded. Any player who has been dealt in may request to see any hand that was eligible to participate in the showdown, even if the opponent's hand or the winning hand has been mucked.
However, this is a privilege that may be revoked if abused. If a player other than the pot winner asks to see a hand that has been folded, that hand is dead. Show one, show all. After a deal, if cards are shown to another player, every player at the table has a right to see those cards. During a deal, cards that were shown to an active player who might have a further wagering decision on that betting round must immediately be shown to all the other players.
If the player who saw the cards is not involved in the deal, or cannot use the information in wagering, the information should be withheld until the betting is over, so it does not affect the normal outcome of the deal. Cards shown to a person who has no more wagering decisions on that betting round, but might use the information on a later betting round, should be shown to the other players at the conclusion of that betting round.
If only a portion of the hand has been shown, there is no requirement to show any of the unseen cards. The shown cards are treated as given in the preceding part of this rule. If there is a side pot, the winner of that pot should be decided before the main pot is awarded.
If there are multiple side pots, they are decided and awarded by having the pot with the players starting the deal with the greatest number of chips settled first, and so forth. If everyone checks or is all-in on the final betting round, the player who acted first is the first to show the hand. If there is wagering on the final betting round, the last player to take aggressive action by a bet or raise is the first to show the hand.
In order to speed up the game, a player holding a probable winner is encouraged to show the hand without delay. If there are one or more side pots because someone is all-in , players are asked to aid in determining the pot winner by not showing their cards until a pot they are in is being settled. A player may opt to throw his hand away after all the betting for the deal is over, rather than compete to win the pot. However, the other players do not lose the right to request the hand be shown if he does so.
TIES The ranking of suits from highest to lowest is spades, hearts, diamonds, clubs. Suits never break a tie for winning a pot. Suits are used to break a tie between cards of the same rank no redeal or redraw. Dealing a card to each player is used to determine things like who moves to another table. Drawing a card is used to determine things like who gets the button in a new game, or seating order coming from a broken game.
An odd chip will be broken down to the smallest unit used in the game. No player may receive more than one odd chip. If two or more hands tie, an odd chip will be awarded as follows: In a button game, the first hand clockwise from the button gets the odd chip. In a stud game, the odd chip will be given to the highest card by suit in all high games, and to the lowest card by suit in all low games. When making this determination, all cards are used, not just the five cards that constitute the player's hand.
In high-low split games, the high hand receives the odd chip in a split between the high and the low hands. The odd chip between tied high hands is awarded as in a high game of that poker form, and the odd chip between tied low hands is awarded as in a low game of that poker form. If two players have identical hands, the pot will be split as evenly as possible. All side pots and the main pot will be split as separate pots, not mixed together. They remain the same even when the player in the blind does not have enough chips to post the full amount.
Each round every player must get an opportunity for the button, and meet the total amount of the blind obligations. Either of the following methods of button and blind placement may be designated to do this: Moving button — The button always moves forward to the next player and the blinds adjust accordingly. There may be more than one big blind. Dead button — The big blind is posted by the player due for it, and the small blind and button are positioned accordingly, even if this means the small blind or the button is placed in front of an empty seat, giving the same player the privilege of last action on consecutive hands.
When play becomes heads-up, the player who had the big blind the most recently is given the button, and his opponent is given the big blind. A new player entering the game has the following options: Wait for the big blind. Post an amount equal to the big blind and immediately be dealt a hand. In lowball, a new player must either post an amount double the big blind or wait for the big blind. A new player who elects to let the button go by once without posting is not treated as a player in the game who has missed a blind, and needs to post only the big blind when entering the game.
A person playing over is considered to be a new player, and must post the amount of the big blind or wait for the big blind. A new player cannot be dealt in between the big blind and the button. Blinds may not be made up between the big blind and the button. You must wait until the button passes.
This option to raise is retained if someone goes all-in with a wager of less than the minimum raise. A player who misses any or all blinds can resume play by either posting all the blinds missed or waiting for the big blind. If you choose to post the total amount of the blinds, an amount up to the size of the minimum opening bet is live. The remainder is taken by the dealer to the center of the pot and is not part of your bet.
When it is your next turn to act, you have the option to raise. If a player who owes a blind as a result of a missed blind is dealt in without posting, the hand is dead if the player looks at it before putting up the required chips, and has not yet acted.
If the player acts on the hand and plays it, putting chips into the pot before the error is discovered, the hand is live, and the player is required to post on the next deal. A player who goes all-in and loses is obligated to make up the blinds if they are missed before a rebuy is made. The person is not treated as a new player when reentering. These rules about blinds apply to a newly started game: Any player who drew for the button is considered active in the game and is required to make up any missed blinds.
A new player will not be required to post a blind until the button has made one complete revolution around the table, provided a blind has not yet passed that seat. A player may change seats without penalty, provided a blind has not yet passed the new seat. If you move closer to the big blind, you can be dealt in without any penalty.
In all multiple-blind games, a player who changes seats will be dealt in on the first available hand in the same relative position. Example: If you move two active positions away from the big blind, you must wait two hands before being dealt in again. If you do not wish to wait and have not yet missed a blind, then you can post an amount equal to the big blind and receive a hand.
A player who "deals off" by playing the button and then immediately getting up to change seats can allow the blinds to pass the new seat one time and reenter the game behind the button without having to post a blind. If the initial holecard dealt to the first or second player is exposed, a misdeal results.
The dealer will retrieve the card, reshuffle, and recut the cards. If any other holecard is exposed due to a dealer error, the deal continues. The exposed card may not be kept. After completing the hand, the dealer replaces the card with the top card on the deck, and the exposed card is then used for the burncard. If more than one holecard is exposed, this is a misdeal and there must be a redeal. If the dealer mistakenly deals the first player an extra card after all players have received their starting hands , the card will be returned to the deck and used for the burncard.
If the dealer mistakenly deals more than one extra card, it is a misdeal. If the flop contains too many cards, it must be redealt. This applies even if it were possible to know which card was the extra one. If the dealer failed to burn a card before dealing the flop, or burned two cards, the error should be rectified by using the proper burncard and flop, if no boardcards were exposed. The deck must be reshuffled if any boardcards were exposed.
If the dealer burns and turns before a betting round is complete, the card s may not be used, even if all subsequent players elect to fold. Nobody has an option of accepting or rejecting the card. The betting is then completed, and the error rectified in the prescribed manner for that situation. Once action has been taken on a boardcard by any player, the card must stand. If there was no betting on a round because a player was all-in, the error should be corrected if discovered before the pot has been awarded.
If the flop needs to be redealt for any reason, the boardcards are mixed with the remainder of the deck. The burncard remains on the table. After shuffling, the dealer cuts the deck and deals a new flop without burning a card. After this round of betting, the dealer reshuffles the deck, including the card that was taken out of play, but not including the burncards or discards.
The dealer then cuts the deck and deals the final card without burning a card. If the fifth card is turned up prematurely, the deck is reshuffled and dealt in the same manner. Otherwise, you relinquish all claim to the pot.
The rule for tournament play is you must retain your hand and show it if asked, in order to win part of the pot. A qualifier of 8-or-better for low is used. An ace is the highest card and also the lowest card. If there is no qualifying hand for low, the best high hand wins the whole pot. Straights and flushes do not impair the low value of a hand. If both holecards are dealt up, you have a dead hand and receive your ante back. That player may fold, open for the forced bet, or open for a full bet.
In tournament play, if a downcard is dealt faceup, a misdeal is called. The first round of betting starts with a forced bet by the lowest upcard by suit. On subsequent betting rounds, the high hand on board initiates the action a tie is broken by position, with the player who received cards first acting first.
The player with the forced bet has the option of opening for a full bet. If the player with the lowcard is all-in for the ante or any player designated to start the action on a round of betting is all-in , betting action proceeds to the first active player to the left of the all-in player.
If the player with the lowcard has only enough chips for a portion of the forced bet, the wager is made. All other players must enter for at least the normal amount in that structure. When the wrong person is designated as low and bets, if the next player has not yet acted, the action will be corrected to the real lowcard, who now must bet.
The incorrect lowcard takes back the wager. If the next hand has acted after the incorrect lowcard wager, the wager stands, action continues from there, and the real lowcard has no obligations. Increasing the amount wagered by the opening forced bet up to a full bet does not count as a raise, but merely as a completion of the bet.
In all fixed-limit games, when an open pair is showing on fourth street second upcard , any player has the option of betting either the lower or the upper limit. If the player high with the open pair on fourth street checks, then subsequent players have the same options that were given to the player who was high. If you are not present at the table when it is your turn to act, you forfeit your ante and your forced bet, if any. If you have not returned to the table in time to act, the hand will be killed when the betting reaches your seat.
In tournament play, the dealer is instructed to kill the hand of any absent player as soon as everyone has received their entire starting hand. If a hand is folded when there is no wager, that seat will continue to receive cards until the hand is killed as a result of a bet so the fold does not affect who gets the cards to come. When facing a wager, picking up your upcards without calling is a fold. This act has no significance at the showdown because betting is over; the hand is live until discarded.
A card dealt off the table is treated as an exposed card. The dealer announces the lowcard, the high hand, all raises, and all pairs. Dealers do not announce possible straights or flushes except for specified low-stakes games. If the dealer burns two cards for one round or fails to burn a card, the cards will be corrected, if at all possible, to their proper positions.
If this should happen on a final downcard, and either a card intermingles with a player's other holecards or a player looks at the card, the player must accept that card. If the dealer burns and deals one or more cards before a round of betting has been completed, the card s must be eliminated from play.
After the betting for that round is completed, an additional card for each remaining player still active in the hand is also eliminated from play to later deal the same cards to the players who would have received them without the error. After that round of betting has concluded, the dealer burns a card and play resumes. The removed cards are held off to the side in the event the dealer runs out of cards.
If the prematurely dealt card is the final downcard and has been looked at or intermingled with the player's other holecards, the player must keep the card, and on sixth street betting may not bet or raise because the player now has all seven cards. If there are not enough cards left in the deck for all players, all the cards are dealt except the last card, which is mixed with the burncards and any cards removed from the deck, as in the previous rule.
The dealer then scrambles and cuts these cards, burns again, and delivers the remaining downcards, using the last card if necessary. If there are not as many cards as players remaining without a card, the dealer does not burn, so that each player can receive a fresh card. If the dealer determines that there will not be enough fresh cards for all of the remaining players, then the dealer announces to the table that a common card will be used. The player who is now high using the common card initiates the action for the last round.
An all-in player should receive holecards dealt facedown, but if the final holecard to such a player is dealt faceup, the card must be kept, and the other players receive their normal card. If the dealer turns the last card faceup to any player, the hand now high on the board using all the upcards will start the action. The following rules apply to the dealing of cards: If there are more than two players, all remaining players receive their last card facedown.
A player whose last card is faceup has the option of declaring all-in before betting action starts, meaning that the player does not put any more chips into the pot and subsequent betting by the other active players will be on the side. If there are only two players remaining and the first player's final downcard is dealt faceup, the second player's final downcard will also be dealt faceup, and the betting proceeds as normal. In the event the first player's final card is dealt facedown and the opponent's final card is dealt faceup, the player with the faceup final card has the option of declaring all-in before betting action starts.
A hand with more than seven cards is dead. A hand with less than seven cards at the showdown is dead, except any player missing a seventh card may have the hand ruled live. The caller receives information about the opponent that is not available for free. The highest card by suit starts the action with a forced bet. The low hand acts first on all subsequent rounds. If the low hand is tied, the first player clockwise from the dealer starts the action.
Fixed-limit games use the lower limit on third and fourth streets and the upper limit on subsequent streets. An open pair does not affect the limit. The dealer announces all pairs the first time they occur, except pairs of facecards, which are never announced. A player may use any five cards to make the best high hand and any five cards, whether the same as the high hand or not, to make the best low hand.
The low card by suit initiates the action on the first round, with an ace counting as a high card for this purpose. On subsequent rounds, the high hand initiates the action. If the high hand is tied, the first player in the tie clockwise from the dealer acts first. If the high hand is all-in, action proceeds clockwise as if that person had checked. Straights and flushes do not affect the value of a low hand.
Fixed-limit games use the lower limit on third and fourth streets and the upper limit on subsequent rounds. An open pair on fourth street does not affect the limit. Splitting pots is determined only by the cards, and not by agreement among players. When there is an odd chip in a pot, the chip goes to the high hand. If two players split the pot by tying for both the high and the low, the pot shall be split as evenly as possible, and the player with the highest card by suit receives the odd chip.
When making this determination, all cards are used, not just the five cards used for the final hand played. When there is one odd chip in the high portion of the pot and two or more high hands split all or half the pot, the odd chip goes to the player with the high card by suit. When two or more low hands split half the pot, the odd chip goes to the player with the low card by suit.
An incorrect number of cards has been dealt to a player, except the button may receive one more card to complete a starting hand. Cards have been dealt out of the proper sequence. To kill the pot for double the amount of the big blind. In a single-blind game, a player who has less than half a blind may receive a hand. However, the next player is obligated to take the blind. If the all-in player wins the pot or buys in again, that player will then be obligated to either take the blind on the next deal or sit out until due for the big blind.
In single-blind games, half a blind or more constitutes a full blind. In single-blind games, if you fail to take the blind, you may only be dealt in on the blind. In multiple-blind games, if the big blind passes your seat, you may either wait for the big blind or kill the pot in order to receive a hand. This does not apply if you have taken all of your blinds and changed seats. In this situation, you may be dealt in as soon as your position relative to the blinds entitles you to a hand the button may go by you once without penalty.
Before the draw, whether an exposed card must be taken depends on the form of lowball being played; see that form. The player never has an option. On the draw, an exposed card cannot be taken. The draw is completed to each player in order, and then the exposed card is replaced.
A player may draw up to four consecutive cards. If a player wishes to draw five new cards, four are dealt right away, and the fifth card after everyone else has drawn cards. If the last player wishes to draw five new cards, four are dealt right away, and a card is burned before the player receives a fifth card.
No player has acted, in either the betting or indicating the number of cards to be drawn, based on the number of cards you have requested. Five cards constitute a playing hand; more or fewer than five cards after the draw constitutes a fouled hand.
Before the draw, if you have fewer than five cards in your hand, you may receive additional cards, provided no action has been taken by the first player to act unless that action occurs before the deal is completed. However, the dealer position may still receive a missing fifth card, even if action has taken place. If action has been taken, you are entitled on the draw to receive the number of cards necessary to complete a five-card hand.
If you are asked how many cards you drew by another active player, you are obligated to respond until there has been action after the draw, and the dealer is also obligated to respond. Once there is any action after the draw, you are no longer obliged to respond and the dealer cannot respond. Rapping the table in turn constitutes either a pass or the declaration of a pat hand that does not want to draw any cards, depending on the situation. However, you are not allowed to claim a better hand than you hold.
Example: If a player calls an "8", that player must produce at least an "8" low or better to win. If you miscall your hand and cause another player to foul his or her hand, your hand is dead. If both hands remain intact, the best hand wins. If a miscalled hand occurs in a multihanded pot, the miscalled hand is dead, and the best remaining hand wins the pot. Any player spreading a hand with a pair in it must announce "pair" or risk losing the pot if it causes any other player to foul a hand.
If two or more hands remain intact, the best hand wins the pot. If a joker is used, it becomes the lowest card not present in your hand. The joker is assumed to be in use unless the contrary is posted. In limit play, check-raise is not permitted unless the players are alerted that it is allowed. In limit ace-to-five lowball, before the draw, an exposed card of seven or under must be taken, and an exposed card higher than a seven must be replaced after the deal has been completed.
This first exposed card is used as the burncard. If you check a seven or better and it is the best hand, all action after the draw is void, and you cannot win any money on any subsequent bets. You are still eligible to win whatever existed in the pot before the draw if you have the best hand.
If you check a seven or better and the hand is beaten, you lose the pot and any additional calls you make. If there is an all-in bet after the draw that is less than half a bet, a seven or better may just call and win that bet.
However, if another player overcalls this short bet and loses, the person who overcalls receives the bet back. If the seven or better completes to a full bet, this fulfills all obligations. The rules for deuce-to-seven lowball are the same as those for ace-to-five lowball, except for the following differences: The best hand is of at least two different suits. Straights and flushes count against you, and aces are considered high only.
Before the draw, an exposed card of 7, 5, 4, 3, or, 2 must be taken. Any other exposed card must be replaced including a 6. Check-raise is allowed on any hand after the draw. After the draw, a seven or better is not required to bet. All other lowball rules apply, except as noted. A player is not entitled to know that an opponent does not hold the best possible hand, so these rules for exposed cards before the draw apply: In ace-to-five lowball, a player must take an exposed card of A, 2, 3, 4, or 5, and any other card must be replaced.
In deuce-to-seven lowball, the player must take an exposed card of 2, 3, 4, 5, or 7, and any other card including a 6 must be replaced. After the draw, any exposed card must be replaced. After the draw, a player may check any hand without penalty The sevens rule is not used. Check-raise is allowed.
Any card that is exposed by the dealer before the draw must be kept. Five cards constitute a playing hand. Less than five cards for a player other than the button before action has been taken is a misdeal. If action has been taken, a player with fewer than five cards may draw the number of cards necessary to complete a five-card hand. The button may receive the fifth card even if action has taken place. More or fewer than five cards after the draw constitutes a fouled hand.
A player who indicates a pat hand by rapping the table, not knowing the pot has been raised, may still play his or her hand. You may not change your seat between hands when there are multiple antes or forfeited money in the pot. You have the right to pay the ante whether single or multiple at any time and receive a hand, unless there is any additional money in the pot that has been forfeited during a hand in which you were not involved.
If the pot has been declared open by an all-in player playing for just the antes, all callers must come in for the full opening bet. If you have only a full ante and no other chips on the table, you may play for just the antes. If no one opens and there is another ante, you may still play for that part of the antes that you have matched, without putting in any more money. The joker may be used only as an ace, or to complete a straight, flush, or straight flush. Thus it is not a completely wild card.
If the joker is used to make a flush, it will be the highest card of the flush not present in the hand. Five aces is the best possible hand four aces and joker. The winner of the previous pot has quit the game. The previous pot was split and neither player had the kill button. In a kill pot, the killer acts in proper turn after the person on the immediate right.
There is no pot-size requirement for the first pot or "leg" of a kill. For the second "leg" to qualify for a kill, you must win at least one full bet for whatever limit you are playing, and it cannot be any part of the blind structure. If a player with one "leg up" splits the next pot, that player still has a "leg up" for the next hand. If the player who split the pot was the kill in the previous hand, then that player must also kill the next pot.
A player who is required to post a kill must do so that same hand even if wishing to quit or be dealt out. A player who fails to post a required kill blind will not be allowed to participate in any game until the kill money is posted. Kill blinds are considered part of the pot. If a player with a required kill wins again, then that player must kill it again for the same amount as the previous hand.
If you are unaware that the pot has been killed and put in a lesser amount, If it is a required kill pot with the kill button faceup, you must put in the correct amount. If not, you may withdraw the chips and reconsider your action. In lowball, an optional rule is allowing players to look at their first two cards and then opt whether to kill the pot. The pot may no longer be killed if any player in the game has received a third card. In order to kill the pot voluntarily, you must have at least four times the amount of the kill blind in your stack.
For example: If the big blind is two chips, and the kill blind is four chips, the voluntary killer must have at least 16 chips prior to posting the kill. If this rule is used, it is in conjunction with having the killer act last on the first betting round rather than in proper order. Only one kill is allowed per deal. A new player is not entitled to play in a killed pot, but may do so by agreeing to kill the next pot. Broken game status is allowed only for players of the same limit and game type.
For this purpose, a game with a required kill is considered a different type of game than an otherwise similar game without a required kill. The minimum bet size is the amount of the minimum bring-in, unless the player is going all-in. The minimum bring-in is the size of the big blind unless the structure of the game is preset by the house to some other amount such as double the big blind.
The minimum bet remains the same amount on all betting rounds. If the big blind does not have sufficient chips to post the required amount, a player who enters the pot on the initial betting round is still required to enter for at least the minimum bet unless going all-in for a lesser sum and a preflop raiser must at least double the size of the big blind. At all other times, when someone goes all-in for less than the minimum bet, a player has the option of just calling the all-in amount.
If a player goes all-in for an amount that is less than the minimum bet, a player who wishes to raise must raise at least the amount of the minimum bet. All raises must be equal to or greater than the size of the previous bet or raise on that betting round, except for an all-in wager. Example: Player A bets and player B raises to Player C wishing to raise must raise at least more, making the total bet at least A player who has already acted and is not facing a fullsize wager may not subsequently raise an all-in bet that is less than the minimum bet or less than the full size of the last bet or raise.
The half-the-size rule for reopening the betting is for limit poker only. Multiple all-in wagers, each of an amount too small to qualify as a raise, still act as a raise and reopen the betting if the resulting wager size to a player qualifies as a raise. Player A could have raised, because Player B raised.
This rule is used because no-limit play may require a large number of chips be put into the pot. In tournament play, the TDA rules require that the player either use a verbal statement giving the amount of the raise or put the chips into the pot in a single motion, to avoid making a string-bet.
A wager is not binding until the chips are actually released into the pot, unless the player has made a verbal statement of action. If there is a discrepancy between a player's verbal statement and the amount put into the pot, the bet will be corrected to the verbal statement.
If a call is short due to a counting error, the amount must be corrected, even if the bettor has shown down a superior hand. A bet of a single chip or bill without comment is considered to be the full amount of the chip or bill allowed. However, a player acting on a previous bet with a larger denomination chip or bill is calling the previous bet unless this player makes a verbal declaration to raise the pot.
This includes acting on the forced bet of the big blind. If a player tries to bet or raise less than the legal minimum and has more chips, the wager must be increased to the proper size but no greater. This does not apply to a player who has unintentionally put too much in to call. Because the amount of a wager at big-bet poker has such a wide range, a player who has taken action based on a gross misunderstanding of the amount wagered may receive some protection by the decision-maker.
A bettor should not show down a hand until the amount put into the pot for a call seems reasonably correct, or it is obvious that the caller understands the amount wagered. The decision-maker is allowed considerable discretion in ruling on this type of situation. A possible rule-of-thumb is to disallow any claim of not understanding the amount wagered if the caller has put eighty percent or more of that amount into the pot. Note that the character of each player can be a factor.
Unfortunately, situations can arise at big-bet poker that are not so clear-cut as this. All wagers may be required to be in the same denomination of chip or larger used for the minimum bring-in, even if smaller chips are used in the blind structure.
If this is done, the smaller chips do not play except in quantity, even when going all-in. In non-tournament games, one optional live straddle is allowed. The player who posts the straddle has last action for the first round of betting and is allowed to raise. To straddle, a player must be on the immediate left of the big blind, and must post an amount twice the size of the big blind. A straddle bet sets a new minimum bring-in; it is not treated as a raise.
In all no-limit and pot-limit games, the house has the right to place a maximum time limit for taking action on your hand. The clock may be put on someone by the dealer as directed by a floorperson, if a player requests it. If the clock is put on you when you are facing a bet, you will have one additional minute to act on your hand. You will have a ten-second warning, after which your hand is dead if you have not acted.
The management declines to make decisions in such matters, and the pot will be awarded to the best hand. Players are asked to refrain from instigating proposition wagers in any form. The players are allowed to agree to deal twice or three times when someone is all-in. If a wager is made that exceeds the pot size, the surplus will be given back to the bettor as soon as possible, and the amount will be reduced to the maximum allowable.
The dealer or any player in the game can and should call attention to a wager that appears to exceed the pot size this also applies to heads-up pots. The oversize wager may be corrected at any point until all players have acted on it. If an oversize wager has stood for a length of time with someone considering what action to take, that person has had to act on a wager that was thought to be a certain size.
If the player then decides to call or raise, and attention is called at this late point to whether this is an allowable amount, the floorperson may rule that the oversize amount must stand especially if the person now trying to reduce the amount is the person that made the wager. In pot-limit play, it is advisable in many structures to round off the pot size upward to produce a faster pace of play. This is done by treating any odd amount as the next larger size.
In such a structure, a player can open for a maximum of four times the size of the big blind. At tournament play, strict pot-limit rules are normally used, so there the maximum opening wager is 3. In pot-limit, a player who puts a chip or a bill larger than the pot size into the pot without comment is considered to be making a bet of the pot size unless he is facing a bet.
Whenever possible, all rules are the same as those that apply to live games. Initial seating is determined by random draw or assignment. For a one-table satellite event, cards to determine seating may be left faceup so the earlier entrants can pick their seat, since the button is assigned randomly.
A change of seat is not allowed after play starts, except as assigned by the director. The appropriate starting amount of chips will be placed on the table for each paid entrant at the beginning of the event, whether the person is present or not. If a paid entrant is absent at the start of an event, at some point an effort will be made to locate and contact the player.
If the player requests the chips be left in place until arrival, the request will be honored. If the player is unable to be contacted, the chips may be removed from play at the discretion of the director anytime after a new betting level is begun or a half-hour has elapsed, whichever occurs first. A starting stack of chips may be placed in a seat to accommodate late entrants so all antes and blinds have been appropriately paid.
An unsold seat will have such a stack removed at a time left to the discretion of the director. A no-show or absent player is always dealt a hand. In all tournament games using a dealer button, the starting position of the button is determined by the players drawing for the high card. Limits and blinds are raised at regularly scheduled intervals. If there is a signal designating the end of a betting level, the new limits apply on the next deal. A deal begins with the first riffle of the shuffle.
The lowest denomination of chip in play will be removed from the table when it is no longer needed in the blind or ante structure. All lower-denomination chips that are of sufficient quantity for a new chip will be changed up directly.
The method for removal of odd chips is to deal one card to a player for each odd chip possessed. Cards are dealt clockwise starting with the 1-seat, with each player receiving all cards before any cards are dealt to the next player. A player may not be eliminated from the event by the chip-change process.
If a player has no chips after the race has been held, he will be given a chip of the higher denomination before anyone else is awarded a chip. Next, the player with the highest card by suit gets enough odd chips to exchange for one new chip, the second-highest card gets to exchange for the next chip, and so forth, until all the lower-denomination chips are exchanged.
If an odd number of lower-denomination chips are left after this process, the player with the highest card remaining will receive a new chip if he has half or more of the quantity of lower-denomination chips needed, otherwise nothing. The dealer has been instructed to kill the hands of all absent players immediately after dealing each player a starting hand. As players are eliminated, tables are broken in a pre-set order, with players from the broken tables assigned to empty seats at other tables.
In button games, if a player is needed to move from a table to balance tables, the player due for the big blind will be automatically selected to move, and will be given the earliest seat due for the big blind if more than one seat is open. New players to a table as a result of balancing tables are dealt in immediately unless they are in the small blind or button position, where they must wait until the button has passed to the player on their left.
The number of players at each table will be kept reasonably balanced by the transfer of a player as needed. With more than six tables, table size will be kept within two players. With six tables or less, table size will be kept within one player. In all events, there is a redraw for seating when the field is reduced to three tables, two tables, and one table. Redrawing at three tables is not mandatory in small tournaments with only four or five starting tables.
If a player lacks sufficient chips for a blind or a forced bet, the player is entitled to get action on whatever amount of money is left in his stack. A player who posts a short blind and wins does not need to make up the blind. A player who declares all in and loses the pot, then discovers that one or more chips were hidden, is not entitled to benefit from this. Flop Three cards are dealt face up in the middle of the table. Turn A fourth card is dealt face up in the middle of the table.
River A fifth card is dealt face up in the middle of the table. The object of the game is to form the best five-card hand possible using the player's two cards and the five "community cards" dealt in the middle of the table. A hand is won by having the best hand among the players who did not fold i. Then, following the betting order, each player may raise the bet, up to four times per player per betting round.
The blinds act as a bet, so in the pre-flop betting round, the first player to act will be the person three seats to the left of the dealer. Whenever a player raises the bet, the other players must call that is, accept the raise , fold that is, give up and lose the money already bet or raise the bet even more. The hand ends when all but one player has folded or when all the cards have been dealt and the last betting round is over. In this last case, the players must show their cards and the player with the highest hand wins.
There is no ranking of suits in poker, so two players who have identical hands but in different suits tie the hand and split the pot. The two cards that a player does not use in making his five card hand are ignored; they are not used to break ties between five card hands.
Pot odds are the odds you get when you analyze the current size of the pot against the cost of your next call. The general idea is to compare your chance of winning to your pot odds. You have good pot odds if your chance of winning is significantly bigger than the ratio of the bet to the pot size. For example, say you are on the turn, you have two hearts in your hand, and you have one opponent still in the hand. The community cards have two hearts, so any of the nine remaining hearts finishes a flush for you.
We say that you have 9 "outs" outs are the cards still unseen that will improve your hand out of a total of 46 unseen cards. Implied odds take into account the fact that betting will continue throughout the rest of the hand, so you have the potential to gain more money from your opponents in future rounds of betting and also you may have to pay more money to stay in the hand in later rounds of betting. If you do not hit your flush you can fold the hand and not lose any additional money.
The betting action on the river is the same as the turn. After the betting round on the river, and assuming two or more players are still in the hand, there will be a showdown. Players will show their cards so that a winner can be determined. The showdown is simple. In an un-raised pot, the first player to the left of the dealer button will show their hand first.
In a raised pot, the first player to show their hand is the player who raised last on the river. Then the action continues clockwise around the table. Each player can muck their hand not show , or if their hand is better and they want to win the pot, they can show their hand. Once the pot has been awarded the cards will be collected and reshuffled. The dealer button will move one seat to the left, new blinds will be posted and a new hand of Texas Holdem will be dealt.
One thing that trips new players up is determining what hands beat what. Here are the winning hands, from best to worst:. In Texas Holdem you can make these hands and win using any combination of the community cards and your hole cards. If there is a tie the pot will be split. It will be split however many times is necessary.
If two or more players have the same type of hand, the better or higher hand will win. For example, an ace high flush will beat a queen high flush. Texas Holdem is played in several variations and betting formats. That way you can choose which type of game you prefer, and at the very least understand how they all work. Limit Betting — Limit or fixed limit betting used to be the most popular format before no limit took over.
With this betting format there are a couple of things to be aware of. And there is usually a cap of 1 bet and 3 raises for any round. This does vary from one casino to the next, though. Last thing — players can only raise one increment small or big bet at a time. Pot Limit Betting — What distinguishes pot limit betting from other formats is that the amount of money in the pot determines how much someone can bet.
Every time the size of the pot increases, the amount of money the next person can bet also increases. There is no limit to how much someone can bet. Note — For the pot and no limit betting formats, raises must be the minimum of the current bet to call. Blinds — The blinds are forced bets that the first two players to the left of the dealer must post before the cards are dealt. The first player is the small blind and posts the smaller of the two bets, and the second is the big blind, and this player posts the bigger of the two bets.
In a cash game the blinds never change. However, in a tournament and sit and go the blinds will change every so often, usually every minutes. Antes — Antes are a forced bet that each player must post before they are dealt cards. This is in addition to the blinds. Caps — In a capped game players can only lose so much per hand. The amount you can lose per hand depends on the game. Short, Standard, Deep Stacks — This refers to the maximum number of big blinds someone can buy in for in a cash game.
In short stack games the maximum is 40 big blinds. Each tournament will have a different structures and time frames. Fold — You decide not to play your hand and toss it into the muck. If you fold you cannot win the pot. Call — You call the last bet made. In an un-raised pot, you call the amount of the big blind. If someone raises, you must call the amount they bet. Raise — A raise must be in increments of the last bet made. However, if someone raises to 35 total , your minimum re-raise must be 35, to a total of Check — Checking is like saying, I pass.
You give up your turn to bet unless someone bets and the action comes back to you. It is possible for every player to check and the betting round to end with no additional money put into the pot. They bet for the sake of it or for the wrong reasons. My goal for the last section of our guide is to go into detail about how betting works in Texas Holdem, and to put you on the path to making correctly sized bets.
Lets start with the biggest mistakes beginner Holdem players make when they bet. The biggest mistakes I see are:. Beginners make other betting mistakes, too, but a lot of that falls under specific strategies. One of the concepts I want to drill into you is that you should only bet enough to get the job done.
No more, and no less. The standard is 3x the big blind. Moving your hand forward and then pulling it back before making a raise may still be considered a binding action depending on the ruling of the floor. If you put a single chip in the pot that is bigger than the bet but you don't say "raise" it is considered a call. If you try to make a raise but put in less than the required amount you'll be forced to add the remainder into the pot to make it a legal raise.
While it may look good in the movies to throw a bunch of chips into the middle or shove your whole stack into the pile, it's considered poor etiquette and not encouraged in a real poker game or tournament. Simply say "all in" or slide the proper amount of chips over the betting line. The dealer will bring the chips in, confirm the amount and add them to the pot for you. String bets come in a couple of different forms but they all represent more or less the same thing - a bet that is not complete or done in one complete motion.
One form of string bet, for example, is moving a stack of chips over the betting line and then reaching back and putting more chips over the line again. Another form of string bet is announcing a bet of a certain size or a call first and then trying to add a raise on top. You must declare the full amount of the bet or put in the proper amount for it to be considered a legal raise. If a player first puts in enough chips to call and then tries to add a raise on top it will only be considered a call and the player will have to take the raising chips back.
A straddle bet is made by the player to the left of the big blind. It's a bet that is twice the size of the big blind and must be made before the flop is dealt. A Sleeper Straddle is a straddle bet made by a player other than the player to the left of the big blind. A mandatory straddle bet is something high-stakes players use to juice up the action in a cash game but it must be agreed to by all players before it can be put into the game. Players are also expected to pay attention to the order of the action and not make any action, including betting, out of turn.
Acting out of turn in particularly important because it gives the players still to act behind more information than other players have had access to. Players can also put out different bet sizes to alter or influence the hand before it even gets to them. The dealer or floor person on hand will be forced to rule on which actions are binding and which bets must be returned but it's better to just not bet out of turn in the first place.
In a No-Limit game players can go all in for their entire stack at any time. If they have less than the current bet or pot they can still do so but they can win no more than their total investment in the pot from each player they beat. Anything above the total of the all in goes into a side pot for the other players to contest.
Having touched the muck, your hand is now dead. It cannot be retrieved even if you were to realise that your hand had been discarded by accident. However, let's assume that you do want to continue in the hand after someone else has bet. In that case you may either call or raise. A call involves matching the amount already bet in order to see the next card or to see the showdown, if the last card dealt was the river card.
However, if you particularly like your hand you may also raise, forcing the original bettor to match your raise if he wants to continue in the hand. Of course, whenever you raise, the original bettor has the option to reraise , putting the onus back on you to match his bet to stay in the hand. Most cardrooms have a limit on the number of bets and raises allowed. Usually only a bet and three raises or four raises are allowed on each round of betting. However, when there are only two players left in the hand some cardrooms allow unlimited bets and raises.
When there has not yet been any betting on this round, you have the option of either betting or checking. If you like your hand or choose to bluff and decide to bet out, you simply place your bet in front of you towards the centre of the table. The other players must now at least match your bet if they want to remain in the hand.
If you instead decide to check , you are deferring your betting rights for the time being. Obviously with online poker the computer does all the dealing automatically but this nominal dealer is important as it indicates who posts the compulsory bets known as blinds before each hand and it also indicates who is first to act in each betting round.
At the end of each hand the dealer button moves along to the next player to the left of the current dealer and continues to move clockwise after each hand is finished. In Texas Holdem there are two compulsory bets that are made before the start of each hand. The player to the immediate left of the dealer places the small blind and the player to the left of the small blind posts the big blind. In No Limit games the size of the blinds is set by the stakes of the table you are at.
Only the individual player can see these cards. At this point the first betting round begins and each player must make a decision on how to act based on the strength of their hole cards. They have the following options:. Action always goes clockwise on a table. On the first betting round, the first person to act is the player to the left of the big blind. Each player acts in turn until all the players have acted at the table, and the amount put into the pot by each player remaining in the hand is equal.
At this point the second betting round begins. In this and all subsequent betting rounds, the action starts with the first player remaining in the hand to the left of the dealer. This player can either:. If everyone checks then this betting round ends with no-one betting. As soon as someone bets then the other players can either:. As in the previous betting round, the plays continues clockwise around the table until all players have called, checked or folded and the amount placed in the pot by each player still in the hand is equal.
After the Turn there is a third betting round, which operates in exactly the same way as the previous betting round. After the River the fourth and final betting round takes place in the same way as the previous round. After the final round of betting, each player still left in the hand can use any combination of the 2 hole cards in their hands and the 5 community cards on the table to produce the best 5 card hand.
The player with the highest ranking hand wins the pot. If two or more players have the same value hand then the pot is split between them equally.
However, when there are only two players left in the hand some cardrooms allow unlimited bets and raises. When there has not yet been any betting on this round, you have the option of either betting or checking. If you like your hand or choose to bluff and decide to bet out, you simply place your bet in front of you towards the centre of the table. The other players must now at least match your bet if they want to remain in the hand.
If you instead decide to check , you are deferring your betting rights for the time being. Another player may now bet, in which case you may fold your hand, call the bet or raise the action of first checking and then raising when an opponent bets is known as a check-raise. If no-one bets on that round then the next card is dealt and again the first player has a choice whether to bet or check.
Given that No-Limit is the most popular betting variation today we'll start with it first. People are drawn to No-Limit betting variations because of its unique mix of:. As far as betting goes in Texas Hold'em players are always faced with the choice of three options:. The second most popular form of Texas Hold'em is Limit Holdem.
Whereas No-Limit is a game of brute force where players play big stacks and run up huge bluffs, Fixed Limit Hold'em is a more subtle, gentleman's game where players look to exploit small edges: a game of finesse and well-timed aggression.
You can't bet your stack whenever you want but you can bet however much is in the pot at the time. It sounds more complicated than it really is. Because Pot-Limit Omaha is rapidly becoming one of the most popular poker variations it's a good idea to get acquainted with the Pot-Limit structure anyway. Play Here. String Bets - Don't! A bet is officially a legal bet when: - Chips are moved forward and placed over the betting line on the table; - A verbal declaration of "bet" or "raise" is made when it is your turn to act.
Moving your hand forward and then pulling it back before making a raise may still be considered a binding action depending on the ruling of the floor. If you put a single chip in the pot that is bigger than the bet but you don't say "raise" it is considered a call. If you try to make a raise but put in less than the required amount you'll be forced to add the remainder into the pot to make it a legal raise. While it may look good in the movies to throw a bunch of chips into the middle or shove your whole stack into the pile, it's considered poor etiquette and not encouraged in a real poker game or tournament.
Simply say "all in" or slide the proper amount of chips over the betting line. The dealer will bring the chips in, confirm the amount and add them to the pot for you. String bets come in a couple of different forms but they all represent more or less the same thing - a bet that is not complete or done in one complete motion.
One form of string bet, for example, is moving a stack of chips over the betting line and then reaching back and putting more chips over the line again. Another form of string bet is announcing a bet of a certain size or a call first and then trying to add a raise on top.
You must declare the full amount of the bet or put in the proper amount for it to be considered a legal raise.