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I used to be destined to go down a path of violence, crime, and lifelong poverty…. That is me in my childhood days residing in a torn-apart shack within the impoverished slums of Vietnam. The truth that you may have entry to a tool with web connection proper now in all probability implies that your place is already unspeakably superior than something I possessed in these days.
However I continued to toil away, as a result of being a slum residing in a smoke-filled hut that was endlessly falling half solely emboldened my appreciation towards every little thing I earned, and gave me an insatiable want and motivator to create a brand new smoldering path of fortune. Quickly, I used to be hailed as a math whiz who spent my spare time glued to the sadistic pleasure of numbers and statistics as a substitute of chasing women or practising free throws.
It might quickly repay fast. By eighth grade I went on to develop quite a lot of beforehand undiscovered mathematical discoveries. Probably the most vital of my discoveries turned the invention of the common guidelines of divisibility for all identified integers that was finally requested to be printed by a outstanding math journal.
Positive, the bullies in class would poke enjoyable at my thick glasses and provides me wedgies at gymnasium class each time that they had their arms on me. However I sucked it up and continued to slave it away as a result of in some way, I had religion that paying the value now as an bold nerd may repay in untold dividends sooner or later as I reap again the rewarding bounties….
All paid in full with money. Determine on my journey of the day. However you see, I am not exhibiting you photos of my lavish way of life right here to brag, as a result of truthfully that has by no means been my model. I need to offer you a glimpse into my charming lifestyle so as to have the peace of thoughts and confidence that my success, standing, and popularity are abundantly identified and established!
If I may have it my approach, I would reasonably stay anonymous whereas serving to bettors the world over beat the sportsbooks at their very own recreation. I do know it is dicey to hearken to recommendation when your hard-earned earnings is on the road. So when you take recommendation from anybody, take it from somebody who has the accomplishments, popularity, and done-it-all expertise on this cruel area.
What you are about to uncover might quickly change the prospects of your fortunes, endlessly! Now, it is your flip to seize your piece of the pie. Relating to betting, you will need to be prepared for the prospect of additionally dropping on bets. Slot machines, for instance, pay out at sure intervals. As such, it stays one of many few types of playing the place a pointy bettor can take benefit and achieve a profitable edge over the sportsbook by making good wagers which might be traditionally confirmed.
Casinos often hate it whenever you steer towards their sportsbooks as a substitute of different playing actions on the ground. What if there exists a easy, step-by-step, mechanical method to make constant profitable bets on sports activities? What if that system requires no data about sports activities, or betting, and even expertise or pursuits within the topic? What if it might be so revolutionary, but so brainlessly-simple that anybody from any walks of life can comply with its straightforward, template-driven method to financial institution in devastating income as sports activities video games are performed?
What if that system will be seamlessly operated to its pinnacle with out spending any greater than only a few minutes a day? You are only a few click-buttons away from uncovering a ruthless betting system that may begin probably bursting your earnings, laying waste to a path of crushing devastation to the sportsbooks whereas leaving them shaking of their boots. And you are able to do all of it with out ever having to slave via arduous labor, or toil your sleepless nights away finding out grueling topics.
You see, cash makes the world go spherical. But it surely is not precisely fast or straightforward to return by for most individuals. To safe even probably the most fundamental profession lately may require an in depth resume in training and expertise throughout the board.
Simply do not head into battle alone. Each single recreation, guess, and results of the system have been painstakingly recorded because the day betting data started to be tracked. Utilizing this data will permit you to decide if any group matches into betting standards for the system. Now go slip in your snuggly pajamas, seize your favourite beer, sit back in your Lazy Boy, and watch because the potential winnings come flooding in whereas cozying up close by the fireplace consolation of your individual house!
My dad taught me quite a bit in regards to the risks of religion briefly time period good points. Again in his heydays he invested into shares and made a substantial returns in his first run. Excited along with his newfound success, he went on to dump a lot of his fortune into the market. Little did he know, his fortunate streak was about to return to a screeching finish when the market tanked thereafter.
Sports activities handicappers are inclined to journey their streaks in related methods. A lot of them satisfaction themselves on their latest efficiency. Do not depart your fortunes driving on luck. Placing religion into a short run of wins is reckless, and a recipe for catastrophe for gamblers all throughout the globe.
Not only for the previous few months, however years and a long time throughout a span of tens of hundreds of video games. In any case, you labored arduous on your cash. From the day I got down to engineer this beast, it turned an unbending mission to investigate, scrutinize, and check it over a span of not only one or a number of years, however going again to a long time to way back to when betting data first started to be tracked.
I would like you to have the identical stage of unconditional confidence as I do this whenever you place a wager for this technique, you will be putting a guess that that has traditionally received at unbelievable margins in not simply the final 5 or 10 years, however to way back to when the archived betting data and my hair-pulling reasearch may probably enable!
In any case, a system can all the time get fortunate for one and even a number of years. Similar to an investor who foolishly believes in his personal hype when he will get a fortunate break, any betting system can seem magical throughout a fluky run. You want its outcomes to be totally documented, accessible, and verifiable over as a few years and a long time as you may probably collect.
That is it: Simply merely guess on a group to win! By no means have to guess on a Run Line which cuts into profitable income. Each guess you will make will likely be fully unbiased of each other. I would like you to have as a lot transparency about its astonishing historic efficiency as I do, earlier than you ever place a single wager with the system!
Although previous outcomes would not assure future efficiency, it may be a fairly highly effective indication, particularly when examined over such in depth durations of time. The longer the the system has been analyzed, the extra we will safely depend on its previous historical past to assist form a window of what we will look ahead to probably obtain.
I personally reside in Las Vegas the place the superbook is simply across the nook. Subsequently I personally do not know what the betting restrict is with the Superbook if it exists. These are potentialities down the street as soon as your bankroll reaches nice heights. Reply: No. None in anyway! For probably the most half, it is a probably disastrous betting technique as a result of whenever you finally run right into a string of losses, you usually bust your total bankroll!
All bets are single, unbiased, particular person straight bets. However the historic knowledge going again to the day when data had been first saved has painted fairly a exceptional image of how the system has carried out over time. Though previous outcomes do not assure future efficiency, they are often a fairly highly effective indication, particularly when examined over such in depth durations of time.
The longer the system has been analyzed, the extra we will depend upon its previous historical past to assist form a window of what we will look ahead to probably obtain. Numbers simply merely do not lie! Beneath are the 4 totally different ways that sports activities handicappers typically use to inflate their win proportion. Whenever you do lose, you crash arduous and have to start out over again in a seemingly helpless cycle….
As a matter of truth, considered one of my claims to fame was on a restricted chase system that was highly effective sufficient to drive a sportsbook out of enterprise as a consequence of its ingenious angle the place every succeeding guess did have a direct increased win chance in distinction to the earlier. It nonetheless works remarkably properly to this present day. This lets you wager with extra of your bankroll whereas leaving no further threat publicity.
From there on out, he turned into a player forever by betting along with my betting system to make back the losses that he suffered as a bookie. It almost sounds like a plot for a Hollywood movie. Except this is no fantasyland. It actually happened. He has also ran numerous other prominent bookmaking operations throughout his prolific year career in the online sports gambling industry, including JazzSports, BetHorizon, BetAtlas, and many others.
His company BetJoint. As he tells his fascinating story in the letter below: In over 35 years of running bookmaking operations, Mark Roberts has never seen anything like it in his life. BetJoint's owner is now permanently retired from the gambling business due to my betting system.
He has since purchased his own copy of my betting system and is now using it to make back his losses he suffered as a bookie. He went from being successful CEO of a large-scale online sportsbook to becoming a bettor, and one of my own happy customers! I receive literally thousands of genuine, heartfelt testimonials from people just like you telling me how my betting system has worked for them, and how it has changed their lives in remarkable ways over the years.
The difference between me and other wanna-be sports gurus hiding behind a fortified screen on the internet is that my reputation has been thoroughly earned and sworn by vast legions of devoted followers whose financial lives are in a better place because they followed my powerhouse betting systems over the years.
After all, my crushing sports betting systems have been so successful over the years that to make a quick fortune could be as easy as slapping down a wager at my favorite sportsbook, kicking back, and wait for the results to effortlessly cash in. Now, I want to change your life as well. Jan Vreman is now employed as the team's head coach. Click here to check out the mountains of real, sworn testimonials from actual customers of the Demolisher Baseball Betting System!
Life wasn't easy in my childhood living in the dirty slums of Vietnam where reliable access to even the simplest of life's necessities such as running water and electricity are restricted. I was destined to go down a path of violence, crime, and lifetime poverty That's me in my childhood days living in a torn-apart shack in the impoverished slums of Vietnam. The fact that you have access to a device with internet connection right now probably means that your position is already unspeakably superior than anything I possessed in those days.
But I continued to toil away, because being a slum living in a smoke-filled hut that was endlessly falling part only emboldened my appreciation toward everything I earned, and gave me an insatiable desire and motivator to create a new smoldering path of fortune.
A typical day in my childhood enduring through the poverty-stricken slums of Vietnam. Soon, I was hailed as a math whiz who spent my spare time glued to the sadistic pleasure of numbers and statistics instead of chasing girls or practicing free throws. It would soon pay off quick. By 7th grade I had written a near-thousand page long math word problem featured on television, and submitted to The Guinness Book of World Records as the world's longest math problem. Me at 13 years old posing with my creation of the world's longest math problem.
By 8th grade I went on to develop a number of previously undiscovered mathematical discoveries. The most significant of my discoveries became the invention of the universal rules of divisibility for all known integers that was eventually requested to be published by a prominent math journal. Sure, the bullies in school would poke fun at my thick glasses and give me wedgies at gym class every time they had their hands on me. But I sucked it up and continued to slave it away because somehow, I had faith that paying the price now as an ambitious nerd could pay off in untold dividends one day as I reap back the rewarding bounties….
Put up my most obnoxious grin and throw down a bet at the sportsbook :. Laugh maniacly as my team embarasses its foe :. All paid in full with cash. Decide on my ride of the day. Want to see more? By the way, teach your kids to be nice to nerds. But you see, I'm not showing you pictures of my lavish lifestyle here to brag, because honestly that has never been my style. I want to give you a glimpse into my charming way of life so that you can have the peace of mind and confidence that my success, standing, and reputation are abundantly known and established!
Yet, I have no desire to be recognized or famous. If I could have it my way, I'd rather remain nameless while helping bettors across the world beat the sportsbooks at their own game. But I do want to lay everything out there so that you can know that I am real, and that my story is as inspiring as it is genuine.
I know it's dicey to listen to advice when your hard-earned income is on the line. So if you take advice from anyone, take it from someone who has the accomplishments, reputation, and done-it-all experience in this merciless arena. Take advice from a legendary authority who has turned the world of sports betting into an anarchic money-spinning engine that hasn't stopped downpouring piles of job-slaughtering income from the onset of the journey. But behind all this celebrated status is an unyielding aspiration to help others just like you get in on a gilt-edged betting system that can generate income for you while doing what may possibly be the world's easiest job.
What you're about to uncover may rapidly change the prospects of your fortunes, forever! After all, I've done just that for thousands of people across the globe. Now, it's your turn to grab your piece of the pie. When it comes to betting, you'll have to be ready for the prospect of also losing on bets. Slot machines, for example, pay out at certain intervals. As such, it remains one of the few forms of gambling where a sharp bettor can take advantage and gain a winning edge over the sportsbook by making smart wagers that are historically proven.
Casinos usually hate it when you steer toward their sportsbooks instead of other gambling activities on the floor. That's because a guaranteed favorable outcome on the house is something that they can have control over on their gambling tables.
But the outcome of an athletic competition is completely out of the sportsbook's control , rendering them gravely vulnerable to a sharp sports bettor who can spot and exploit value by making smart wagers. What if there exists a simple, step-by-step, mechanical formula to make consistent winning bets on sports? What if that system requires no knowledge about sports, or betting, or even experience or interests in the subject? What if it could be so revolutionary, yet so brainlessly-simple that anyone from any walks of life can follow its easy, template-driven formula to bank in devastating profits as sports games are played?
What if that system can be seamlessly operated to its pinnacle without spending any more than just a few minutes a day? You're just a few click-buttons away from uncovering a ruthless betting system that can start potentially bursting your income, laying waste to a path of crushing devastation to the sportsbooks while leaving them shaking in their boots.
Who would think of something so easy, would be so hard to discover! And you can do it all without ever having to slave through hard labor, or toil your sleepless nights away studying grueling subjects. After all, sports betting doesn't discriminate, and I've already done all the hard work for you. You see, money makes the world go round. But it isn't exactly quick or easy to come by for most people. To secure even the most basic career these days could require an extensive resume in education and experience across the board.
The cruel reality is that creating income doing what you really enjoy doing, while never having to sacrifice considerable amounts of your time and committing yourself to rigorous education is simply not very practical in today's advanced world. But creating income in sports betting requires no qualifications. As long as you can count and have in your pocket some change to spare, you can smack down your wager right now and potentially double your bank by the day's end!
Just don't head into battle alone. After all, the sportsbooks aren't foolish to take your wagers if there isn't a likelihood that they can also profit from your bets. The power-packed "Demolisher" betting system is what you need to begin arming yourself with an arsenal of heavy artillery in your pursuit to cash out from the sportsbooks and kick them where it hurts! These records are all real, verifiable, and available to you upon your access! It might just be the most comprehensively tested sports betting system ever!
Every single game, bet, and result of the system have been painstakingly recorded since the day betting records began to be tracked. Using this information will allow you to determine if any team fits into betting criteria for the system. Now go slip on your snuggly pajamas, grab your favorite beer, kick back on your Lazy Boy, and watch as the potential winnings come flooding in while cozying up nearby the fireside comfort of your own home! My dad taught me a lot about the dangers of faith in short term gains.
Back in his heydays he invested into stocks and made a considerable returns in his first run. Excited with his newfound success, he went on to dump much of his fortune into the market. Little did he know, his lucky streak was about to come to a screeching end when the market tanked thereafter.
Sports handicappers tend to ride their streaks in similar ways. Many of them pride themselves on their recent performance. Don't leave your fortunes riding on luck. Putting faith into a brief run of wins is reckless, and a recipe for disaster for gamblers all across the globe. Not just for the last few months, but years and decades across a span of tens of thousands of games.
After all, you worked hard for your money. From the day I set out to engineer this beast, it became an unbending mission to analyze, scrutinize, and test it over a span of not just one or several years, but going back to decades to as far back as when betting records first began to be tracked. I want you to have the same level of unconditional confidence as I do that when you place a wager for this system, you'll be placing a bet that that has historically won at incredible margins in not just the last 5 or 10 years, but to as far back as when the archived betting records and my hair-pulling reasearch could possibly allow!
After all, a system can always get lucky for one or even several years. Just like an investor who foolishly believes in his own hype when he gets a lucky break, any betting system can appear magical during a fluky run. You need its results to be fully documented, accessible, and verifiable over as many years and decades as you can possibly gather. That's it: Just simply bet on a team to win! Never need to bet on a Run Line which cuts into winning profits.
The "Demolisher" MLB Betting System will have you risk less and potentially win more by only wagering on games with favorable odds. The average odds of all the bets that took place since the 's until was about Every bet you'll make will be completely independent of one another. I have every result recorded on a meticulous data sheet, all of which will be fully accessible to you upon your entry into the system.
Depending on stake sizes, mileage could have varied as detailed below with the Demolisher system, as of the current time of this writing:. Once you access my latest "Demolisher" MLB Betting System, you'll have complete access to all of the day-to-day records dating all the way back across 3 different decades. I want you to have as much transparency about its astonishing historical performance as I do, before you ever place a single wager with the system!
Though past results wouldn't guarantee future performance, it can be a reasonably powerful indication, especially when tested over such extensive periods of time. The longer the the system has been analyzed, the more we can safely rely on its past history to help shape a window of what we can look forward to possibly achieve.
Answer: Of course! Remember: All of the day-to-day records are fully documented, verifiable, and readily available for you to access as soon as you jump onboard so that you can authenticate for yourself its mind-blowing historical winning accuracy before ever placing a single wager.
Now, how much you personally will be able to win could potentially have varying mileage based on what kind of limits a sportsbook may place on your bets once your bankroll grows to astronomical amounts. The Demolisher betting system has the potential to rapidly multiply your bankroll aggressively in both over short and long periods. You could be making some large sized wagers once your bankroll reaches hundreds of thousands of dollars with the Demolisher system.
In that case, it would be ideal to use multiple sportsbooks to increase your betting limits. I personally reside in Las Vegas where the superbook is just around the corner. In my personal experience, I have not yet experienced a time when the superbook wouldn't accept my wager because it's too high. Therefore I personally don't know what the betting limit is with the Superbook if it exists.
These are possibilities down the road once your bankroll reaches great heights. Answer: No. None whatsoever! For the most part, this is a potentially disastrous betting strategy because when you eventually run into a string of losses, you typically bust your entire bankroll! The Demolisher Baseball Betting System will never have you chase your bets by increasing the size of your stakes to recoup any past losses - ever!
All bets are single, independent, individual straight bets. Question: "Does the Demolisher Betting System always win? But the historical data going back to the day when records were first kept has painted quite a remarkable picture of how the system has performed over time. Although past results don't guarantee future performance, they can be a reasonably powerful indication, especially when tested over such extensive periods of time.
The longer the system has been analyzed, the more we can depend on its past history to help shape a window of what we can look forward to possibly achieve. Numbers just simply don't lie! Question: "How much bankroll do I need to start? Remember, the Demolisher system has the potential rapidly multiply your bankroll to great heights based on proven historical data.
Below are the 4 different tactics that sports handicappers often use to inflate their win percentage. Tactic 1: Picking on big favorites to inflate a win rate — A superior team is always more likely to defeat a subpar opponent in the same way that a random day in winter is going to be cold. When you do lose, you crash hard and have to start all over again in a seemingly helpless cycle Many of your bets will be made on the underdogs to straight up topple over their opponent, allowing you to risk less and win more while still retaining a phenomenal strike rate!
As a matter of fact, one of my claims to fame was on a limited chase system that was powerful enough to drive a sportsbook out of business due to its ingenious angle where each succeeding bet did have a direct higher win probability in contrast to the previous. It still works remarkably well to this day. This allows you to wager with more of your bankroll while leaving no additional risk exposure. As a math and stats whiz whose livelihood has been mainly defined by numbers and records, let this be a guiding light as to how to properly size up your bets.
You'll never have to be a commited to a betting series! Tactic 4: Lying to inflate win records — The final way for a sports handicapper to inflate a win record is also the easiest way: By simply lying to you through his teeth! Now, I want you to become my next big success story! The sportsbook is a fully-armed empire waiting to ambush you on your next unwary bet. Head into combat alone on their bloodcurdling turf, and you might very well get crushed beyond your wildest imaginations….
You worked hard for your money. Take action today, and you can be leading the charge on a fearless voyage for possible gains of up to many thousands a day! Just simply bet straight up on a team to win. If your team wins the game, then you'll win your bet. It's that simple! System will never ask you to buy points, bet on the run line, commit to a betting series, or increase the size of your stakes to recoup any kind of past losses. Make honest-to-goodness straight wagers.
You need zero betting experience. All you need to do is just simply bet on a team to win. Whether you're a sports betting veteran or a greenie who can't tell the difference between a basketball and a baseball, you'll find it painless because the system only requires you to bet using the simplest betting method ever: Just bet on a team to win.
You need zero sports kn owledge.
Populous creator Bullfrog came under further scrutiny in our Work In Progress section. The Guildford boys allowed us a sneak peak at secret projects W, F, and X, which turned out to be respectively: Powermonger, Flood, and the yet to be released Bob. We care about the environment as much as anybody else. The result - the best software money can buy. The gameplay involves the brothers testing the security system of a huge corporation, collecting evidence of robbery along the way.
We'll bring you more details as we get them. Its answer to this "problem 77 is the Freedom Connection, a peripheral which transforms your favourite joystick into a free-moving infra-red affair. For further information, call Spectravideo on Once again designed and executed by Paul Woakes, the game will feature the same blend of exploration and futuristic flight simulation, only this time with the added attraction of an enemy to fight.
Novagen is keeping quiet about the plot, price and release date as yet. We ; ll let you know as soon as this situation changes. TEL: The picture above shows an early version of the game, featuring the match between Cameroon and England in last year's World Cup a game which cost the Sensible boys big money, as they had a huge bet on Cameroon to win the contest. Watch out for further news over the next few months. Featuring huge digitised characters fighting it out against real industrial backdrops rumoured to be Atari's warehouse!
Now, Domark is pitching it as its candidate for this year's coveted Christmas Number 1 spot. Programmed by the London- based Teque team, the conversion features the original sprites and graphics from the arcade machine along with, the publisher claims, the same pan and zoom effects as the original.
The following six games are not only worth a place in anyone's software scorers in The One magazine over the last three months Virgin Games may just have published the most realistic sports simulation of all time. The usual high quality that you'd expect from Lucasfilm. Definitely the Kick Off of baseball games. Tons of heroic adventure for both the novice and experienced warrior. ELF Nirvana's first effort has an impish sense of humour.
The gripping gameplay and gorgeous graphics are a welcome change from Ocean's usual licensed fare. Play world class football with Europe's most talented player. Gazza brings the game alive in this thrilling action packed sports simulation. Pro Tennis Tour. Travel around the world, S in four of the top International naments, feel the excitement as you make your way to the top in the World Champion of Tennis Games.
Continental Circus. Taito's smash coin-op stretches your driving skills to the limit as you battle your way around the World's top eight Grana Prix Circuits. World Class Leaderboard. Play on the same courses that have challenged the Greatest names in golf. The look and feel are so life-like it's no wonder this has become the Greatest Golf Game ever.
Falcon - The Classic Collection is a compilation which brings together the original sim and its two mission disks. The game, due out in November, comprises six events: swimming, cycling, show jumping, diving, shooting, and marathon. Magitech is also responsible for another forthcoming Gremlin release, Suspicious Cargo, a graphic sci-fi adventure. This cyberpunk-style plot centres around Jonah Hayes, the captain of a spacefreighter who's blackmailed into smuggling a genetically-engineered weapon back to earth.
Suspicious Cargo is a mixture of text, animated graphics and arcade sequences, which should find its way onto your screens by October. Two arcade titles are also scheduled to appear this side of Christmas in the shape of VideoKid and Harlequin.
VideoKid has one of the most hackneyed plot lines ever, in which a child who watches too much TV is dragged into his video recorder, but don't let that put you off what is an excuse for a trusty multi-directional shoot 'em up from the relatively new Harrogate-based development house, Twilight. The action takes place across five classic film genres including westerns, space, gangsters and horror, but the main attraction is the arcade-speed scrolling and colour parallax which Twilight claims gives it the look and feel of a console game.
Harlequin meanwhile, exploits that other favourite arcade medium - the platform game. Programmed by relative newcomers Warp Factory, the game has an added dimension of fast eight-way scrolling as you swing, jump, swim, crawl and run through 20 levels of action. Flag should be the last of Gremlin's latest batch to see release. To celebrate this momentous occasion, the company announced five new titles for the winter. Possibly the most impressive in terms of scope and scale is Daemonsgate I, an RPG based around the siege of a town which, Gremlin claims, will be the largest and since size isn't everything most in-depth game of its type.
The story revolves around the city of Tormis which is suddenly, and inexplicably, besieged by a large army. In the time- honoured role- playing fashion you command an expedition which has to find a way out of the city and gather information about the army outside to help end the siege before the city collapses. Dewsbury-based Magitech, the development team which is currently putting the finishing touches to the game, claims to have created one of the most rational fantasy environments ever seen - and with that environment including some , playing screens, eight fully-interactive team members and a further 32 other characters, it's difficult to disbelieve this.
Simon Cook. Here, two villages divided by a river with one bridge are forced to battle for the possession of a flag every 20 years by a bored wizard. Basically this transplants the idea of paintball fighting to a more involved fantasy setting, allowing you to set defensive or offensive strategies with the added facility to build fortifications and employ magic in the struggle for the other village's flag. Here's to the next seven years! The reason for this speedy appearance is, according to Gremlin, that the original attracted more letters than any of the company's other games in many of these demanded a sequel or suggested improvements.
The duo decided straight away that they wouldn't just recreate Lotus with a new set of tracks. One of the most major alterations means that up to four players can now take part by linking two machines. Speed fans will also appreciate the newly- included choice of two cars: the Lotus Esprit has been joined by the Lotus Elan.
But probably the most notable difference beween the two games won't become apparent until you're in the thick of the action: Lotus II will feature eight courses divided into timed checkpoints, each with its own graphics, weather conditions, trackside obstacles and sound effects. One consolation is that objects grow brighter as they approach you. Veer to the left or right and you'll slide like Torville and Dean.
Visibility is severely limited by a constant fall of snow. Daredevil drivers will no doubt cross the central reservation, skilfully dodging the oncoming vehicles. Look out for the broken wooden bridges - they could allow you to leap over many of the hazards. Nice if you're the poetic type, but not so good for driving in. Once again. The One's chirpiest cub reporter gets on the blower to quiz the big names of software development on what's been tickling their particular fancies over the last month MacLean has got plenty of free games playing time on his hands.
Lemmings and Tetris have been the favourites for him this month, but when the computer fails to impress. Archer makes for the arcades and a good old blast on the Defender sequel. Battle Squadron is one of his computer favourites, with Exile and Tetris coming in close behind. Just like Archer, Ned likes to visit the local arcade - and by some kind of weird coincidence, he too likes Robotron and other old classics.
Because: "Everyone these days just tries to impress people with 3D stuff," he explains. Speedball 2 has, of course, enjoyed its fair share of joystick waggling - but not too much mind, because Eric is busy rattling his brain for new games, which will include creatures with "the intelligence of Gods monsters" he says. Anyhow, the man in the know is spending his spare time with Sword of Vermillion, a role-playing game on his MegaDrive.
Apart from the fact that "the graphics are really ace," it's apparently also "one of those games that you just want to keep playing. He managed to complete the arcade version of Strider in no time along with R-Type, Nemesis and Trilogy, he says modestly , but one arcade great that's still causing him problems is Street Fighter 2. But now he's been given the task of working on a new "arcade style" game secretive, huh?
Having defeated the evil Dr. Cod knows, the mission is a ruffe one. Salmon-chanted evening, Dr. Not one to carp on about the dangers or mullet over for too long, Pond accepts the mission. The factories are no plaice for molly-cod-dling wimps: each one is split into a number of sections, from four to 12, according to difficulty. All are based on a theme, from board games to computers, and Pond has to destroy the afflicted toys on every level.
Brave as he is, eel flounder without your help. Irish-based Kick Off 2 enthusiast Derek Doran is putting together a series of 'Goal-den Disks 7 to be distributed on PD through all of the usual channels. So, if you reckon that you 7 ve scored a goal so great that the whole world will want to see it, then save it on disk and send it to: Derek Doran, 3 Glenaulin Park, Chapelizod, Dublin 20, Eire. Readers who want their disks returned should also include a padded envelope and 50p to cover the costs of postage and handling.
Money will be refunded to all the people who have already booked their tickets for the consumer event. Roll up, roll up for the greatest competition on Earth. One more month to go, just one more month, so get those entries rolling in. Well you've now had three months to devise, create and send in your very own 3D masterpiece and this is your last chance. Here's a couple of the latest entries. Mark has put a lot of detail into his rooms, the waterfall is animated, most of the doors have elaborate archways etc..
Drapes, tapestries and paintings adorn the halls of the castle and very impressive they look too. After an illicit affair while her husband was away at war, Lady Elizabeth Bathory developed a strange craving for human blood.
Not surprising when you learn that her lover had a pale face, pointed fangs and dressed in black. After going through her stock of servants, the local peasantry and her long line of lovers, Elizabeth has taken to kidnapping her victims, the latest of which happened to be your sister. Not one just to stand by and watch, you set out to the rescue.
The game starts with you approaching Elizabeth's castle. According to Mark, the plot for Dark Carpathian is based on a true story that ends with Elizabeth being walled up in her castle as punishment for her crimes. As far as the game is concerned, you just have to find your sister and escape. Entries will only be accepted from registers users of the 3D Construction Kit, so don't forget to return your registration card to Domark not to us thanks!
The game data must be K or less. Full instructions must be included, typed or neatly written on one side of the paper. Include your name, address, telephone number including area code and age on the disk label and a separate sheet of paper. Entries must be received by Friday September 6th. Soon after, tne government received reports of U. You have been sent in to find out what happened to the crew, what state the ship is in and whether or not to destroy it. To find out what happened you must locate the ship's 'red box' recorder before making your way to the rescue dinghy and safety.
Unfortunately, the ship's security defences are still in operation, so take care. Paul Timson of Nuneaton is responsible for Ghost Ship and has managed to create an atmospheric setting, combining it with a good sense of humour, a reasonably difficult selection of puzzles and strong presentation. This is a good example of how different shapes can be combined to create interesting objects. Unfortunately the U. Set up by Stealey and Sid 'Railroad Tycoon' Meier to develop authentic simulations, allegedly as a result of a bet: Meier reckoned he could write a top game in a week, Stealey called his bluff, Meier delivered Hellcat Ace somewhat longer than a week later.
Infocom Cambridge, Massachusetts The legendary team of text adventure publishers were graduates of the Massachusetts Institute of Technology. Dominated the text adventure genre in the mids with the Zork trilogy, Suspended and Leather Goddesses of Phobos, along with many other classics. Ill- fated attempts at diversification led to acquisition by Activision at a time when Activision itself was in financial trouble: the label was closed down in Distributed in the UK by Electronic Arts.
Published by EA in Europe. Disney Hollywood 1. Distinctive Software Inc. Affiliated to Sierra. Still very much a family business albeit a multi-million dollar one , set up by husband and wife team Ken and Roberta Williams in with Roberta's first adventure game, Mystery House. It then went on to write Links and knocked itself off the number one slot.
In a different vein, also released Countdown and Mean Streets. Houston, Texas Nine-year-old entertainment and simulation developer. Its design has also worked on NASA projects such as the space shuttle station and advanced aircraft projects.
Products reach the UK through Electronic Arts. Nice tax benefits. Peru Proved inspirational for veteran programmer Jeff Minter, who made a tidy living out of metagalactic llama: Silicon Valley A. First titles, Rescue on Fractalus and Ballblazer were arcade-style games; the company also produced naval simulations which were published by Electronic Arts.
Set up in by former Apple director Trip Hawkins, with one title, the Pinball Construction Set, there are now some 15 million units of EA software around the world. Grew steadily until it won the licence to produce computer games based on TSR's Advanced Dungeons and Dragons, which moved them up several divisions. A deal with Domark licenses these titles for conversion to computer formats.
Look out for an unusual gameplay tie-up with Bullfrog: Sim City scenarios loadable into Populous Z, and hopefully vice versa. Sullivan Bluth Studios Dublin The studios which create the super-animated cartoons were moved here in Don Bluth, Gary Goldman, and John Pomeroy were animators at Disney before resigning to set up their own company in Gameplay doesn't always live up to its promises.
Holds the European rights to Disney Software. Lankhor Paris Not as well known as its compatriots, Infogrames and Ubi Soft, Lankhor's chief claim to fame is its 'grand classique', Morteville Manor , which picked up a wad of French games awards. Founded in , Lankhor has a roster of adventure and educational titles, with Maupiti Island and Vroom, a driving game, scheduled for release this year. Ubi Soft Paris Another French company pumping out titles on a regular basis, with around programmers, both in- house and freelance, on tap for games development; probably best known for Pro Tennis Tour and its sequel.
Started in by two chemical engineers, Bruno Bonnell and Christophe Sapet, and one of the first French companies to cross the Channel and sell in the UK. Expect plenty more to come. Now one of Germany's leading games producers, it also develops coin-op machines through Rainbow Games.
Most famous for Turrican. Latest release is 'ower FRA, with the flight sim irbus still in the pipeline. Starbyte Bochum Part of the Softgold group. Reline Hanover Part of the Softgold group. Best known for Oil Imperium and Dyter 7. Dinamic Madrid Horizontal scrollers are Dinamic's speciality. Began as a programming team, became a publisher in and later a group of companies - Microdigital Soft - overseeing all production, duplication, distribution, etc, plus a chain of entertainment stores in Spain.
Current games include Narco Police. Undeterred, has shown staying power this year with I Play 3D Soccer. Italy Virgin got the official rights to produce the World Cup computer game. Italy Soccer see above. Andromeda Hungary Hardy veterans of the games scene, Andromeda's Hungarian programmers were producing games such as Eureka Domark's debut release and others for Mirrorsoft way back in Followed up with Wiris and Welltris; consequently everyone thinks the Russians are whizzo at puzzle games.
Vietnam Computer games based on the Vietnam conflict have inevitably followed the undying interest in this subject in Hollywood. Commodore Hong Kong Large manufacturing facility for the Amiga. China Heart Of Dynamix' latest cinematic game is set in China in the s, with you running a business in Hong Kong and setting off to rescue the girl in true movie-style tradition.
Video games market leader in the UK. Sony Tokyo International corporation with holdings in most areas of the entertainment industry. The last two both used Capcom's own arcade 'super-chip', intended to enhance graphic resolution on the screen. Computer game versions come courtesy of US Gold. In , set up a US division in Sunnyvale, ialifornia, to produce Nintendo console titles - both Capcom originals and licensed from Lucasfilm and Disney. Nintendo Kyoto Undisputed number one in consoles.
The name Nintendo has come to be used in the US to mean any video game, two million people ordered the Super FamiCom in Japan before it even went on sale, and Mario is apparently now more recognisable to American kids than Mickey Mouse. Nintendo still has a way to go in the UK before it catches up with Sega - which had a year's head start with the Master System, but one suspects it can only be a matter of time Currently working on Nintendo projects.
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And each repair will be carried out within 12 working days! To schedule a repair, simply call Michelle or Julie on Please be ready to give your name, address, computer type, serial number and the type of fault. Payment can be made by cheque, postal order or credit card. When we arrived, I immediately knew that there would be a heated ambiance A very heated ambiance After writing a couple of unpublished games on the Beeb, Dino took a break to study for an electronics degree at the University of Kent at Canterbury.
When he graduated, he worked in the fault diagnosis and repairs department at Silica Distribution, before re-emerging with Kick Off. Just 24 years old, Dino has recently married, and now lives in Cambridge. When not hard at work on Player Manaaer 2, he returns to his first love, music: he plays the guitar and has been in several bands. James Pond, underwater agent, has a number of fishy missions to complete without depleting his energy and within a time limit. Large graphics, smooth scrolling and accessible gameplay gives James Pond huge Lute 7 appeal.
Besides all this, Pond himself is a very ' sympathetic character. I have great respect for programmer Chris Sorrell. Your mission is to build up your power, wealth and status by trading with inhabitants of various planets and defeating them in battle, working your way up from novice to Elite status. The depth and breadth of the strategy elements turned ordinary games players into addicts overnight.
Later versions added finishing touches such as a rendering of The Blue Danube during docking sequences. It broke a lot of new ground then and remains a classic to this day. The original versions were played directly from the command prompts and were entirely character-based. Dino first started playing it as a student on the Unix system at the University of Kent. Programmer Geoff Crammond worked hard to make flying the plane as realistic as possible - a strategy he later developed further in Revs next.
The large-scale driver's seat view was an innovation, and the sheer size and detail t in the graphics were previously unheard of. Crammond placed the emphasis on controlling the car authentically, rather than simply casting the player as a dot whizzing round the track. The convincing sound effects as the cars revved and roared added enormously to the atmosphere. It's a complete simulation and very realistic, whereas other racing games cheat on the maths.
This one feels like the real thing. You had to build up your plumbing network, while various characters came along to try to knock holes in it, causing the fluid in them to leak out. Maintenance generally involved dashing back and forth to make running repairs. There are also some very nice touches like the facility to recruit people to help you build the pipeline. Agents are often unseen and unthanked, but they are just as necessary in the dog-eat-dog world of computer games software as they are in the equally rough worlds of acting and writing.
Marjacq Micro, the first and now the biggest agency for games developers is run from an unassuming flat near Marble Arch by its co-founder Jacqui Lyons. So how did Marjacq come about in the first place? Prior to having my own agency I worked for Fraser and Dunlop scripts, a major literary agency which looked after the Monty Python team, Marty Feldman and Tim Brooke Taylor among others.
I put an advertisement - a sort of tick list - in Popular Computing Weekly. I got a reasonable response from the advert and I started the software side. Then a friend rang up and told me about Ian Bell and David Braben. Elite had just happened and Ian and David had retained all rights other than for the BBC, which was extremely bright of them. They wanted me to represent the rest of those rights. Against all that criticism we held the auction and were helped by Channel Four News suddenly picking up on Elite and doing a whole item about it.
It excited a lot of interest. We sold the rights for a very substantial sum to British Telecom, because BT had just started its software division and it needed a big game to establish itself. We require a high standard of programmers, with a high standard of professional behaviour.
I will not be involved with people who are involved in piracy, ripping off or plagiarism. Contracts are there to be observed and conformed to by both parties, the publisher and the developer. Two programmers who cut their teeth, to great acclaim, on the BBC Micro before moving on to bit. This kind of all- embracing contract - you signed over the software therefore we get all the console rights, all the arcade game rights, all the CD rights - is unfair on the developer.
Any developer who still thinks that Marjacq Micro is waiting in the wings ready to exploit them at the slightest excuse might have a long wait. If you write big games it takes a long time. You have a problem with 3D - keeping up with the current state of the art is a very hard process.
He had left school without any particular qualifications, he was on the jobless scrapheap, but he was very keen on computers. He read an article in one of the magazines in which David Braben had been quoted as saying that Virus could never be written on the Spectrum, and he took it as a personal challenge.
The team is also working on a Strategy game for MicroProse which is to include flying, rather than a full-blown flight simulator - sounds intriguing. This kind of all-embracing contract - you signed over the software therefore we get all the console rights, all the arcade game rights, all the CD rights - is unfair on the developer. The reason that licensed games work so well is partially because the licence is so widely advertised in other areas, so people are very aware of it, where they are not going to be that aware of Warhead, for example.
Your game is going to get seriously lost and indeed probably fail to perform at all. So you have to bring out unlicensed products at a less commercial time of year. And the question of where CD or CD-I fits in the overall mix and match of things is very interesting. Is it going to sit with the film industry and the producer, or with the owner of the rights to exploit them as a computer game? All of these people are going to jump on it. And people have learnt that if they want to know anything about these obscure areas it actually pays to have a conversation, just to find out how one can go about exploiting them.
T k So I see the role of the agency ON actually growing into that. Help Hiro, the last of the Bladeknights defeat the evil Havoc. Supercars 2 promises to be an even greater smash than the original Supercars!
Quick reactions and driving skill are a must for this stormer! Place your order by completing the coupon, or send your details on a postcard, or ring our special 24 Hour Orderline Service on T wenty years AGO a games system was a fancy name for a cardboard box containing a chequered board and a bag full of chess pieces. These days the term covers everything from the hand-held you can stick in your lunch box to dedicated Virtual Reality consoles complete with headset, glove and a processor the size of a small fridge.
If you could design the ideal games system, regardless of technical realism, availability and price, would it look like anything like your current machine? So if you could incorporate speech recognition iinto a games system that would be fabulous. Embedded in the ear-pieces are tiny electrodes capable of a vast array of sensory stimulation. These enable the characteristics of a virtual reality to be transmitted directly to the brain and dispense with the need for complex LCD screens, 3D television or all-over body suits.
The game experience is physical as well as mental - you can feel pain and motion - but your body need never move. The electrodes feed in the relevant information and relay your mental responses for evaluation. To perform an action all you need to do is think about it. Any commands which need to be issued to the system are uttered verbally and decoded by an advanced speech recognition system capable of receiving and understanding any human voice.
Extra software for alternative languages, including Japanese, is available. You choose from a selection of pre-set male and female registers or feed in a sample voice of your own. If you really want it to, your system can speak to you as John Wayne, Madonna or your mum. There is a palette of around 16 million colours, a relatively large selection of custom chips or equivalent for performing a variety of routine tasks - holographic image and 3D object generation among them.
By issuing spoken commands you can move freely about various aspects of the program and alter the parameters of the game. In addition to simple game playing, holographic software has obvious educational advantages. It can be used as a multimedia aid in the teaching of anything from history to French. Speak the number, and the telephone gives instant link-up with other players all over the globe.
Using it, you can share a game of space invaders with Heike in Dusseldorf and Bruno in Milan, or download data from any other on-line system. The hardware would be adapted so the software could accommodate your intelligence and translate instinctive actions, like running for a ball or dodging, automatically onto the screen. What you really need is a strong enough CPU to be able to perform any calculations you might need.
I like the Roger Dean idea of a total environment centre, something a bit like a giant egg with a hi-fi and TV as well. Since then, bright sparks everywhere have been working to produce bigger, better, and faster machines. Now, there are plenty of modern systems trying to expand and develop the current state of the art The source of all the excitement is some rather sexy hardware scaling and rotation.
According to Virtuality, one of the first companies to develop VR, the future is helmet-shaped. All you have to do is put a bucket on your head, relax and lose yourself in a polygon-constructed virtual reality. At the moment the technology is still in its infancy, but if it takes off, the potential gaming possibilities are endless. It combines the processing power of an Amiga with the storage capacity of CD. Could this be -— A:—-. Complete with RISC technology, 12Mhz custom chip and a revolutionary design that meant you could transform the control device from steering wheel to handlebar to joystick yoke and hook the whole caboodle up to a hydraulic chair Despite glowing hype, and several half-finished games, the Multisystem never even made it to the shops.
Extra headsets allow others to participate in the virtual reality with you. Energy Sources Wrist-watch version enables you to select things just by looking at them. Well, read on and all will be revealed CD-ROM A laser-read disk similar to the kind you stick into your hi-fi which can hold a thousand times more information than a disk. CD-I Interactive compact disk.
A computer system which stores interactive programs animated images and texts. Basically, it lets you access a whole range of different programs via simple. CPU design that makes program writing more complex, but increases speed. As gods can only walk on Earth in human form, Heimdail, divine guardian of the bridge that links Valhalla to Earth, must be reborn as the human son of hapless village virgin, Ingrid.
During a night of thunder and lightning, she gives birth to a strong and healthy son and the quest to return the heavenly artefacts begins. The first stage in the process was some serious group discussion. First we designed the world, then the number of days it takes to get from island to island. Your longboat can accommodate a party of five, though you can only take two on land.
Each of your potential companions has a specific profession and skills, so it pays to take a good mix. Navigators, for example, advise on the advisability of journeys, while warriors come in handy for pounding flesh. In the interests of user-friendliness all the controls you need are on screen. H H JjVI Core continues its policy of diversification by following its first flight simulator with a Viking-style arcade adventure. Kati Hamza treks to Derby to investigate. Time passed and Jerr met school-leaver Ged pronounced Jed Keaveney during a spell working for Gremlin.
He took the bait. We had an idea for this big world which you could walk round. At first you could actually explore the whole of England, but we decided that was a bit too big. The trick is to keep those jewels and items which may be useful on other islands and use up or throw all the useless objects away.
I Beware! If your strength is low, that may be enough to kill. In this early demo, a bad miss triggers a nasty exploding head effect: in the interests of good taste, the final version will feature an ingenious alternative Sub-game two is a simple matter of playing tag with a greased pig.
Will the hog knock Heimdall flying or has he got the strength to save his bacon? Note the vicious sabre-toothed bear depicted on the longboat shield. Heimdall alone has the option to call for divine intervention in battle. What makes this particularly unusual is the angle of the isometric 3D. If I start drawing something serious I get lost sometimes.
Basically anything we think of we just plonk him in. A warrior is usually a good bet, although a priest may prove more useful in specific situations. In fact, at certain points the path may fork into a separate way for warrior or priest. You can switch between party members at will - a useful feature if one of your group becomes weak or badly injured.
The plan is to create six monster types per level, although this may cause memory problems. Jerr draws the image on paper first, then digitises it, inserts it into the combat box outline and adds the background and shading. In this case only half the frames are complete. Should they engage in battle, the screen automatically switches into combat display. Here above we have the DPaint-created animation frames of the same goblin.
Obviously changes have to be made to make sure the sprite works within the game but generally they are kept true to the original artwork. The enlarged view shows exactly how much detail ODE has put into even the smallest of sprites. Oxford-based ODE has gone soul-searching.
Paul Presley joins the crew to see what he can find. As well as Deathbringer, the team is also currently working on the conversion of Volfeed- a Qix inspired coin-op and Team Yankee 2, the follow-up to the original tank-based simulation. The sword has a soul-meter running along the top of it which constantly needs to be topped up I by taking another life.
Along the way he has to battle against such adversaries as Stirges birds that get their beaks stuck in the ground , goblins and wild boars. Amongst others, Karn has to deal with Snakes and their tails, Dragons and their breath and Barbarian and their fists.
C urrently, the sound effects used in Deathbringer are sampled straight from the mouths of ODE the mangled scream that can be heard on our cover disk is actually Rik Yapp in one of his more eloquent moments. The real sound effects are being produced by a professional company called Skinnybone Productions, which has so far sampled over different effects. The samples are taken at around 57Khz, which basically means ODE can play around with them as they see fit to create some interesting sounds.
Like the sprites, the music has been done out of house by a new name to the music scene, Angus Murray. Angus was discovered after sending a demo tape to ODE which was good enough to make the boys think twice about him. Deathbringer will only have one tune - a good old heavy metal thrash - due to the amount of sound effects being used.
There are 36 levels of parallax in the backdrops to each level, more than has ever been seen before. This is achieved by using wedge-shaped tiles instead of the usual square ones. As the player moves left or right, the wedge swings in the appropriate direction, giving the parallax effect. For one of the later levels - the caves - the tiles are taken a step further. This makes the entire level appear tubular, adding to the atmosphere of being in a cave.
As the character moves, the wedge swings in the appropriate direction. This grid allows movement in six directions from any single location. Rather than being identical in every respect, each hex has a particular terra in type, like mountains or grasslands, and this affects the rate of movement through them. Trying to push a unit through hex after hex of mountains will be slow work, while units fairly zip along when they stick to the roads.
But terrain is also important when attacking. While movement through the mountains may be slow, they do provide important strategic strongholds. Simply pushing units forward to attack whatever they meet will soon result in a depleted and defenceless force. The player must try to capture and hold strategic positions while defending land that he or she already controls.
This is where the factories come in. Dotted around the islands are a number of factories, some of which are aligned to either player, and some of which are initially neutral and can be captured. These are capable of rejuvenating depleted units and of constructing new units. In addition to the factories that already exist, construction units are capable of constructing new warehouses if a large enough area of suitable terrain is found.
So while most of your force will be engaged with the enemy, a portion of it will always be busy keeping the supply lines open and active. Your opponent is trying to get information on your Crusader units and is quite rightly told where to get off! The mosquito aircraft shown is one of the few units relatively untroubled by terrain. No thank you! Not only does the superb presentation put this game far above most others of its genre, it has been designed with the general gamesplayer in mind, and is very accessible and highly playable.
Like many strategy games, Battle Isle is designed to be played by either two human players or one person versus the computer. Both players begin with a headquarters, which is given a coastal position so that it can double as both a port and an airport, and a small fighting force and arsenal comprising aircraft, carriers, cruisers, mines, mine destroyers, patrol boats, submarines, lifeboats, and other more exotic units.
Each unit in the force is designed to perform a specific task ranging from attacking the enemy through to transporting friendly units around the map. A lthough the first game is still unfinished, there are already plenty of plans for expanding Battle Isle. As might be expected, Scenario Disks with new graphics and maps are amongst the first things on the cards. These may include whole campaigns in which the accumulated wins and losses are carried over from one game to the next.
More immediately though, the intention is to provide compatibility with turbo cards to improve calculation speeds. T he presentation currently worked into Battle Isle is slick and attractive, with clear, colourful symbols representing individual units, against suitably realistic looking terrain. When combat is being resolved the player is shown an animation in which the vehicles in each unit roll towards each other and then fire volleys of shots.
Other impressive animations are used when a building is captured - a heavy steel door is seen being cut through with a laser and it then clangs to the ground revealing the silhouetted figure of one of your troops. Most of the sound has still to be implemented, but what there is at present sounds promising. There are suitably metallic effects as tanks trundle forwards to do battle, and missiles are released with a frighteningly realistic whoosh.
B attle Isle is played in two phases, a movement phase and an attack phase. While one side is executing its movement phase the other side is executing its attack phase. Units that have already been instructed to engage the enemy will continue to fight, if necessary , even during a movement phase. Experience points are gained for successful combat, and shield points for successful defence, so over a period of time the player can develop crack units which are more likely to inflict heavy losses on green units.
There are 32 maps, 16 of which can be played against the computer, and two special, large scale maps, based on Europe and, almost topically, Iraq. The ordinary maps present a progressively more difficult challenge, allowing the player to slowly adapt to the necessary strategic elements.
In this case its movement is unobstructed because it is in deep water. As well as being useful for the planning of general strategies it also shows you which units are still to receive orders. The tanks in either unit trundle menacingly towards each other and then begin to take pot shots at each other.
Points are scored depending on how many enemy units are destroyed in each round. B: neutral army of savages can optionally be included. At first the magicians can only create the lesser characters, but as they grow in power, more powerful creatures can be incarnated. Individual armies can be split or merged and then go off in search of the opposing magician in an effort to destroy him before he becomes too powerful. Yes, Celtic Legends is similar to Battle Isle insofar as it is a hex-based strategy game, but there the similarity ends.
In plain English, the evil magician Daimog Brulmer has been alarming people by reincarnating the dead. Rather than concede to demands to put an end to his practice, he challenges the great wizard Eskel Noc Ventu to a duel. This battle takes place in the Celtic Land, a parallel world linked to the real world through pentacles. Through these pentacles the magicians are able to call forth other creatures to assist them in their duel.
The smaller image shows an overall picture of the whole isle. The system is ;. This is also the only time that he accumulates magical power, which is used for everything from character creation to spell casting, and the more power he has the more he can do. When battle is joined the view switches to a close up of the hex that the two armies are on with both of them lined up at either side.
Each character type has different movement characteristics and strengths. So while Cyclops, for instance, are slow and heavy they do a lot of damage when they finally meet their opponents. Some characters, like the minor magicians, are comparatively weak but can use magic at range, giving them an advantage.
As each character gains success in combat they become more proficient and harder to beat. Magicians also increase the range of spells they can cast. He is also the only character able to create new creatures. J ust in case you thought Ubi Soft had gone completely strategy mad, take a look at these shots from Lightquest, a graphical extravaganza containing an arcade game and adventure game all rolled into one. Lightquest is set in a fairy tale land featuring everything from Goblins to Unicorns.
Ubi Soft also plans to continue its range of excellent compilations. This peculiar twist has come about for two reasons. Sound effects are a different matter entirely. Kingsley seems to be intent on breaking new ground in every area of the game, in this case by having enveloped effects. An example of this in real life is a police siren.
Using a Roland bit sampler, Kingsley set about sampling a host of noises, then tried fiddling around with them to see what he came up with. A sampled section of real whale song, when sped up, sounded just like bird song, whereas sampled bird song, when played slowly, sounded like whale song.
The small yellow balls are in fact the dust particles that make up Jupiter's rings. Paul Presley discovers how a legend is born. It becomes a milestone in computer entertainment, a legend that is remembered years after its release.
Recent examples have included Midwinter and KickOff you must still appreciate their worth , and who could forget such ground-breaking classics as Manic Miner, Mercenary or Elite? Initially, Eye Of The Storm looks set to join them.
Throughout the project, Kingsley has deliberately kept the scenario sketchy, not wanting to restrict his designs. How you play the game is up to you. But most of all - get a load of those graphics! Your ship needs to be modified to be able to travel in the highest and lowest PS zones, as air pressure would crush the hull when deep and the engines mm would cut out when high.
Safe Natural wildlife plays a large part in the game. Another species of plant spits pods up through several levels of atmosphere. The pods then float gently down until they settle and start to grow into new plants. Fish eat plants, sharks eat fish, man hunts sharks and so on. Possibly the biggest influence on your activities in the Eye are the patrons.
Situated in huge, impenetrable fortresses, these are bored, rich folk with names like Duke Lash the Unexpected and The Ultimately Impressive Baron van Noir with nothing better to do than use you for entertainment. Another way of making money is by trading. The only major difference being a lack of water, forcing whales top left , sharks, fish, birds top right , dragonflies and yourself to live together in peaeful or not-so-peaceful harmony.
An alien version of Stonehenge above is a popular tourist spot, but what Fred and Ena Bloggs don't realise is, each of the artifacts is an ancient puzzle, offering riches and glory. Another notable landmark is the Outzone below , leading to a brand new world of possibilities.
Most of the objects are designed a little differently than normal in order to get the curved look you see in the final version. Once on the PC, the graphics undergo their most visually stunning improvements. Each object has three levels of colour shading: filled vector, light-sourced and Gourad. Each face is individually coloured to give a sharp-edged feel. Light-sourced vectors are the next step up.
These work by lightening or darkening each face as they are moved, based on their position relative to a fixed point of light. Finally there is Gourad shading. This process involves smoothing the edges where two faces meet by gradually changing the colours. This gives the object a smoother look and as the pictures show, looks stunning. There was a fourth routine that Jason and Alister were playing around with called Phong shading.
This took things beyond even Gourad, but reduced the actual speed of the game to four frames per second. The final process for several of the objects is texture mapping. A bitmapped screen is latched onto a polygon then distorted giving a very strange effect indeed.
E ye Of The Storm is big - very big. The actual game area measures 16,km by 16,km and is 1,km high. The only restriction to where you can go is your fuel. The inhabitants of Jupiter are pretty big too, the largest being a Leviathan, over metres long. Amongst the more memorable ones the two lads have encountered were exploding hard drives and power packs, a particularly annoying flashing pixel that stubbornly refused to leave the screen and a very strange phenomenon involving every whale in the game suddenly lifting its head towards the sky and standing on its tail.
So now that most of the bugs have been removed and the project is drawing to a close, what lies ahead for the Oxford boys? For light-sourcing this means applying different shades of the same colour every time the object moves. The manta-ray has almost colours, all of which are light-sourced. For Hunters the game's perennial bad guys , their ships are left very sharp-edged. Here we see a couple attacking a defenceless animal above left , while you observe them by remote camera below left.
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